Walk a living desert
Dunes, oasis trees, cave sietches and darkstone formations up to three plateaus high. Find shelter before the Arrakis sun finds you.
PROJECT DUNE / MINECRAFT REALMS
The desert world. Spice, survival, sietches and Shai-Hulud.
01 / ARRAKIS FIELD NOTES
Water is precious. Spice is power. Every expedition begins with a stillsuit and ends with a story.

Dunes, oasis trees, cave sietches and darkstone formations up to three plateaus high. Find shelter before the Arrakis sun finds you.
Use the tagged Spice Harvest Shovel to collect melange. Sell for Solaris, fill CHOAM quotas, or work a player-sponsored spice contract.
A desert-skinned Sniffer carries the sandworm’s form, with native zombie AI. Survive the encounter; its death leaves a rich spice field.
A WORD FROM THE SPACING GUILD
A sighting begins with coordinates on Arrakis. Fifteen real minutes later, the Guild announces it across the proxy network.
Read the heraldry. Discover the homeworlds. Follow the routes of spice and water.
CaladanThe hawk above the water
Caladan’s seas and green landscapes give the Atreides card its water-world identity: a contrast to the dry struggle for spice on Arrakis.
Base world available · local gameplay guide reserved
Giedi PrimeIron, shadow and power
Dark stone, red heraldry and industrial imagery evoke the Harkonnen presence. In Project Dune, their harsh homeworld complements a faction built around combat.
Base world available · local gameplay guide reserved
KaitainThe weight of the Imperium
Imperial gold and the lion motif frame Corrino’s seat on Kaitain. The artwork imagines courtly grandeur; the released world is a procedural plains profile.
Base world available · local gameplay guide reserved
ArrakisWater is life. The maker watches.
Sietches, stillsuits and the great sandworms shape the desert identity. Spice draws travelers into the dunes, while water and shelter make survival possible.
Complete Arrakis gameplay guide
Sigma Draconis IVSecrets beneath the snow
Ordos adds secrecy and cold-world imagery to Project Dune’s setting. Its snowy destination and concealment equipment form this plugin’s interpretation of the House.
Project Dune continuity · local gameplay guide reserved
The planetary networkRoutes among the stars
The Guild motif connects the worlds through celestial charts and Navigator imagery. In the plugin, Guild NPCs connect players to travel; the Guild is not a selectable player faction.
Travel service · no separate Guild homeworld configured
Concept artwork and stylised heraldry illustrate the setting. Planet profiles and faction traits come from the Project Dune field manual. Caladan, Giedi Prime, Kaitain and Sigma Draconis IV have configured terrain and travel destinations; their expanded planet-specific gameplay chapters are reserved for future releases.