✦ PROJECT DUNEMINECRAFT REALMS

PROJECT DUNE / MINECRAFT REALMS

Get the plugin

Paper 1.21.4. Java 21. Your next expedition starts here.

06 / BEGIN YOUR EXPEDITION

The next step
is yours.

Install the suite on Paper 1.21.4 with Java 21. Enable the resource pack for the desert sandworm, haunted Fremen, spice and smuggler textures.

Download the latest build ↗

Open a successful run and download the DuneRealms-Server-Package artifact. GitHub may require sign-in.

Explore the source on GitHub ↗
  1. 01

    Prepare your server

    Stop Paper and back up worlds, plugin data and your database before upgrading.

  2. 02

    Install the complete suite

    Place Vault, DuneCore, DuneNPC, DuneTerrain and DuneEss JARs in plugins/. Keep one JAR per plugin.

  3. 03

    Set your world, equip your players

    Match backend planet settings, restart, and enable DuneResourcePack.zip on clients. Use /dune help to begin.

Running a network with the Spacing Guild +

Use one Paper backend per planet behind Velocity, matching plugin planet IDs and proxy server names. Enable BungeeCord plugin-message compatibility. Cross-server sightings need an online player connection on Arrakis; due notices wait while that backend is empty. Consult the manual for PostgreSQL, travel, persistence and current prototype limits.

Resource pack and gameplay notes +

The resource pack works with vanilla and Fabric Java 1.21.4 clients. Put the ZIP in .minecraft/resourcepacks and enable it in Options. Sandworms use Sniffer geometry with an invisible Husk controller. Smuggler textures change vanilla wandering traders; their missions run on Arrakis. Live Paper and Velocity behavior still needs staging-server verification.

THE GREAT HOUSES & THE DESERT

Read the heraldry. Discover the homeworlds. Follow the routes of spice and water.

ILLUSTRATED FACTION & PLANET ATLAS
Concept illustration for CaladanCaladanStylised House Atreides emblem

The hawk above the water

House Atreides

Caladan’s seas and green landscapes give the Atreides card its water-world identity: a contrast to the dry struggle for spice on Arrakis.

Planet profile
Jungle & water terrain
Environment
Water level 72 · trees enabled
In the plugin
Movement refreshes Speed I; a matching full stillsuit adds four hearts.

Base world available · local gameplay guide reserved

Concept illustration for Giedi PrimeGiedi PrimeStylised House Harkonnen emblem

Iron, shadow and power

House Harkonnen

Dark stone, red heraldry and industrial imagery evoke the Harkonnen presence. In Project Dune, their harsh homeworld complements a faction built around combat.

Planet profile
Swamp · blackstone · deepslate
Environment
Water level 63 · swamp pools
In the plugin
Player-caused combat damage +15%; a matching full suit refreshes Strength II.

Base world available · local gameplay guide reserved

Concept illustration for KaitainKaitainStylised House Corrino emblem

The weight of the Imperium

House Corrino

Imperial gold and the lion motif frame Corrino’s seat on Kaitain. The artwork imagines courtly grandeur; the released world is a procedural plains profile.

Planet profile
Plains · grass · dirt
Environment
Flower placement enabled · no generated trees
In the plugin
Protection III kit armor; entity-caused incoming combat damage reduced by 15%.

Base world available · local gameplay guide reserved

Concept illustration for ArrakisArrakisStylised Fremen emblem

Water is life. The maker watches.

Fremen

Sietches, stillsuits and the great sandworms shape the desert identity. Spice draws travelers into the dunes, while water and shelter make survival possible.

Planet profile
Desert · spice fields · rock plateaus
Environment
Heat exposure · finite water · sandworm encounters
In the plugin
Two spice units per harvested deposit; brief Resistance I while moving on Arrakis.

Complete Arrakis gameplay guide

Concept illustration for Sigma Draconis IVSigma Draconis IVStylised House Ordos emblem

Secrets beneath the snow

House Ordos

Ordos adds secrecy and cold-world imagery to Project Dune’s setting. Its snowy destination and concealment equipment form this plugin’s interpretation of the House.

Planet profile
Snowy plains · snow blocks · deepslate
Environment
Base height 72 · no custom freezing meter
In the plugin
Matching full suit enables five-second Shadow Step; kit includes an explosive charge.

Project Dune continuity · local gameplay guide reserved

Concept illustration for The planetary networkThe planetary networkStylised Spacing Guild emblem

Routes among the stars

Spacing Guild

The Guild motif connects the worlds through celestial charts and Navigator imagery. In the plugin, Guild NPCs connect players to travel; the Guild is not a selectable player faction.

Planet profile
Arrakis · Caladan · Giedi Prime
Environment
Kaitain · Sigma Draconis IV
In the plugin
DuneEss provides five-world travel. Guild dispatches share recorded Arrakis sightings after the 15-minute warning.

Travel service · no separate Guild homeworld configured

Concept artwork and stylised heraldry illustrate the setting. Planet profiles and faction traits come from the Project Dune field manual. Caladan, Giedi Prime, Kaitain and Sigma Draconis IV have configured terrain and travel destinations; their expanded planet-specific gameplay chapters are reserved for future releases.

Dune-inspired illustration of a desert stronghold, spice crystals, a sandworm, water emblem and celestial navigation chart
THE SPICE MUST FLOWWATER IS LIFETHE MAKER STIRSTHE STARS AWAIT